Narrative Questions
The game is set in the Velorian Republic, an interstellar civilization controlling several planets, space stations and other locations from its homeworld Velora. During the events of the games story the Republic will have suddenly fallen from within and the player will be fighting hostile forces in a civil war. The player takes the role of a pilot assigned to the Republic Battleship Alastrius, which upon returning from a deployment finds the Republic has been usurped and the Alastrius is the last ship still on the side of the Republic.
At launch there will be a Training Simulator that allows the player to practice handling a Star-Fighter. There are then a further 17 campaign missions in the main game.
Gameplay Questions
The game uses a chase-cam view with the camera following behind the players Star-Fighter.
No, the game is a focused single player experience. Its on-the-rails gameplay would make same screen co-op extremely difficult to implement. Having a second player being able to shoot as well could be possible but this is not part of the games current planning.
Alastrius is structured in campaigns where the player travels across several planets and space locations en-route to the Republics Capital World Velora where the final mission takes place. There are numerous different routes the player can take but as of launch each campaign consists of seven levels and should take around 45 minutes to complete. However in order to visit every location and unlock every ship the game would take around 3-4 hours to beat. For players going for total completion such as gold medals in every mission and all achievements unlocked somewhere in the region of 10 hours would be expected, this will get longer as more content is added post launch.
Accessibility Questions
Yes, both Keyboard & Mouse and Gamepad controls are fully supported for all gameplay and menu navigation.
Alastrius is expected to be the equivalant of a PEGI 12 age rating.
Alastrius takes place in an interstellar civil war with the player using a star-fighter to help overthrow a despotic government. There is constant vehicles and structures being destroyed in large scale explosions. There is narrated reports of both military and civilian casualties however no deaths are directly seen on screen.
Product Questions
Friday the 27th of March, 2026.
Alastrius will be launched first on Valves Steam Platform. Once the ga
Yes.
The studio would love to get this game out on the Nintendo, Playstation and Xbox consoles but is focusing on the PC launch first.
The game should be viable on VR and this may well be a post launch aim.
At the moment the game is running at 60fps on the following hardware:
i9-9900k CPU
RTX4080 Graphics Card
64gb Ram
5gb Hard Drive Space
A key goal of the projects development is to boost performance, particularly down to the RTX3080 generation of cards if possible but this cannot be fully committed to as of yet.
Yes. Alastrius already has a demo available on the games main Steam Page. This demo will remain active after the games full launch and will be maintained as new gameplay systems are added to the main game.
No. The game is intended to be launched as a full fledged title and a complete product.
Yes, the studio plans to extensively update the game beyond launch with new missions, locations, ships, weapons, achievements and other content, these will also take the form of free updates.
The studio does not plan to introduce any paid DLCs or expansions to Alastrius due to the desire to avoid build fragmentation. Caledonia Interactive is a small studio and would prefer to manage a single well balanced game build rather than continually needing to test new content for a split userbase depending on DLC ownership.
Development Questions
Computer Games:
Star Fox franchise
Panzer Dragoon
Sin and Punishment
Rez
Films:
Star Wars (elements involving Rogue Squadron in particular)
TV:
Battlestar Galactica
Alastrius is being produced by Caledonia Interactive Ltd. A small agile games studio based in Scotland.
The project started in August 2025, by its March 2026 launch date it will have been in development for approximately seven months.
Alastrius is built using the Unreal Engine. It originally started with Unreal 5.6 and currently uses Unreal 5.7.
Water is provided by Imaginary Blends Fluid Flux plug-in.
Atmospherics are provided by Ultra Dynamic Sky & Weather.
3D modelling work is being created using Autodesk Maya Indie.
2D textures and graphics are created using Adobe Animate and Adobe Photoshop.
Voice recording has used Audacity.
File Revision Control is provided by Perforce and server space is managed with Assembla.
Trailers and in-game footage capture is being done with OBS, Handbrake and Adobe Premiere.
Alastrius has no generative AI at all in the game, this includes both the final product as well as during the games development. All artwork, music, voices, text and code were created by humans.
The project has used Google Gemini AI Mode extensively for problem solving purposes. No code was generated.
Cannot find an answer to your question listed here? Please get in touch at:
contact@caledoniainteractive.com